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Projects

Here are some games and projects I've worked on that showcases my skills using Unity.

Dish Dash : Multiplayer

A multiplayer version of Dish Dash developed using Netcode for GameObjects.


Players collaborate in real-time to cook and serve dishes, coordinating tasks like cutting, cooking, and plating, with synchronized actions and game states ensuring smooth and seamless multiplayer gameplay.

Noxar : The Crimson Moon

Noxar: The Crimson Moon is a 2D mobile platformer game I developed for my Master's Thesis in Mobile Application Development.


Play as Noxar, a hero investigating the criminal organization known as The Crimson Moon, battling monsters and collecting coins to grow stronger along the way.

Pokémon : Unity

This project is an attempt to recreate a Pokémon game using Unity. 


Pokémon : Unity is still a work in progress, and currently it features a detailled battle system, npc conversations and trainer battles.

Beachside Town

This portfolio project, completed as part of the Unity Pathway: Creative Core, focuses on non-development elements of game development in the Unity engine.


Beachside Town brings a town to life through the use of various elements such as : Post Processing, Lighting, Visual Effects, Shaders and Audio Effects...


Dish Dash

Dish Dash, is a 3D cooking game inspired by "Overcooked".


The objective is to cook and serve as many recipes as possible within a fixed time limit. 


Players will engage in various culinary tasks, such as cutting ingredients, cooking meat, and plating dishes, while managing  their time wisely.

Pongo

This project is a recreation of the classic 2D game of Pong with Unity, allowing players to compete against each other locally or against a computer in two game modes.


Additionally, players can enjoy  an added variety by enabling powerups that spawn randomly during the game, providing unique effects to the game for an added fun.

Clicky Fruit

Clicky Fruit, is a game made based on a challenge from the Unity Pathway : Junior Developer, on the Unity Learn platforn.


In the game players aim to accumulate points by clicking  on fruits while avoiding bad items such as bombs and bones. 


Successful clicks earn  points, while hitting a bomb or bone deducts points and reduces the player's lives.

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