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Noxar : The Crimson Moon

Noxar : The Crimson Moon is a 2D mobile platformer game that I developed as part of my Master's Thesis in Mobile Application Development, which is titled "Designing and Developing a Mobile Game using Unity". It served as my entry into the world of game development.

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In Noxar : The Crimson Moon, players assume the role of "Noxar", a hero wielding swords and magic, as he investigates the criminal organization known as "The Crimson Moon". It offers an engaging gameplay experience with a combination of platformer mechanics and RPG elements.

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Throughout the game, players guide "Noxar" through various levels, battling monsters and overcoming obstacles. The hero collects coins that can be spent at a shopkeeper's mysterious store, where various enchanted items are available to help "Noxar" grow stronger in his quest.

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Noxar demonstrates my proficiency in designing gameplay mechanics and integrating RPG elements to create an immersive gaming experience. It also showcases my skills in game development with the Unity game engine.

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This project holds special significance as my first entry into Unity and the game development world, and it stands as a significant achievement in my academic and professional journey.

Genre :  Platformer, Rpg

Platform :  Android

Game Engine:  Unity2D

Release/Finish Date :   October 2021

Role :   Solo Dev

Development Time:   3 months

Development Tools :   Unity 2020, Adobe Photoshop, Jetbrains Rider, Piskel, Git

Game Mechanics Showcase

 

Movement

Players can control their character's movement by simply moving the joystick either to the right or left, allowing them to choose the desired direction of movement.

Jumping

By pressing the jump button, the player will perform a jump.

 

The player may also move in the air while he’s jumping.

Attacking

Pressing the attack button will make Noxar perform a slash attack using his sword.

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He can also move and attack at the same time.

Health Points - Enemies

Each time the player successfully attacks an enemy, their health pool will be reduced by 1 point.

 

When the enemy's health points reach zero, they will be defeated and perish.

Health Points - Player

Similarly, when the player is attacked, their health points will be deducted by a varying number of points depending on the enemy.

 

If the player's health points reach zero, it will result in a game over."

Coin Collection

The player can collect the various coins scattered around the map by simply moving to their position.

Loot

When an enemy is defeated, they drop some coins for the player to collect.

Shop Keepers

During certain levels, an enigmatic shopkeeper may cross paths with the player.

 

This intriguing character presents an assortment of enticing enchanted items, available for purchase by the player, provided they possess a sufficient number of coins.

Enchanted Items

Purchasing an enchanted item from the mysterious shopkeeper is optional. However, possessing an enchanted item will make the player's journey easier.

 

It may lead the player to take alternative routes to reach the end of the levels.

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These routes can be a lot less dangerous, shorter, or may even lead to some hidden secrets that are not accessible normally.

Icon
Name
Effect
Sword of Calamity
More Powerful Attacks
Ring of Light
Faster Movement Speed
Cape of Flight
Higher Jumper Power

Inventory

The items purchased from the shopkeeper are kept in the player's inventory.

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These items are saved for the whole play-through and their effects are active in multiple levels.

Inventory.png

Game Over Scenario - Death by a Melee Attack

Typically, when the player's health points reach 0, the game enters a game over state.

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The player's health points can reach 0 in multiple ways, such as getting dealt a killing blow from an enemy by a melee attack.

Game Over Scenario -
Death by Ranged Attack

The player's health points can reach 0 in multiple ways, such as getting dealt a killing blow from an enemy by a ranged attack.

Game Over Scenario - Falling  Into a Trap

Similarly to the previous scenarios, falling into a trap will deplete the player's health points and trigger a game over.

Win Condition

Once the player reaches the end of the level and interacts with the teleporter, the level is considered complete.

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The game ends when the player reaches the end of the final level.

Screenshots

 
1.png

Demo

 
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