![logo](https://static.wixstatic.com/media/a9c974_b0daab9875384b9d8b011f1be2929b19~mv2.png/v1/fill/w_878,h_494,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/logo.png)
Beachside Town
This portfolio project is a guided project completed during the Unity Pathway: Creative Core on the Unity Learn platform.
The project specifically focuses on post-processing and other non-development elements of game development and the unity engine, including lighting, audio, cameras, shaders, and visual effects (VFX).
​
Throughout the project, I gained hands-on experience on post-processing techniques. I learned how to apply various effects such as bloom, color grading, and a vignette effect to create stunning visuals that enhance the overall atmosphere and mood of future game projects.
​
In addition to post-processing, the project also delved into the realm of lighting, where I learned how to utilize different lighting techniques, such as directional lights, spotlights, and point lights, to bring depth and realism to game environments.
​
Furthermore, the project provided an introduction to shaders and VFX, enabling me to create custom visual effects and manipulate shaders to achieve desired visual styles and effects within games.
​
Lastly, The project also covered camera control and audio manipulation.
​
Through the completion of this guided project, I demonstrated proficiency in utilizing post-processing techniques, managing lighting setups, implementing audio cues, controlling cameras, and experimenting with shaders and VFX to create visually stunning and immersive game experiences.
Genre : Guided Project
Platform : PC
Project Type : 3D
Release/Finish Date : November 2022
Role : Solo Dev
Development Time: 4 Weeks
Development Tools : Unity 2021, Jetbrains Rider, Git
Effects Showcase
Post Processing Effects - Effects Enabled
I incorporated various post-processing effects to enhance the visual quality and atmosphere of the scene.
​
Notably, I utilized tone-mapping, bloom, and vignette effects to create a captivating visual experience.
​
Post Processing Effects - Effects Disabled
This is how the town looked before adding post-processing.
Shader Graph - Waving Flag
One of the challenges I was tasked to do was to make a waving flag using shader graph.
​
By leveraging the power of Shader Graph, I was able to simulate realistic cloth movement, bringing the flag to life with dynamic waves and ripples
VFX - Chimney Smoke
In order to enhance the overall aesthetic appeal and bring life and immersion to the town, I was tasked to create and implement various visual effects.
​
The first is for a chimney smoke vanishing into the air.
VFX - Camp Fire
The other visual effect, I was tasked to do, was to make a realistic camp fire on the beach.
Lighting - Enabled
I implemented directional lights to simulate the sun's natural illumination, creating a realistic and consistent lighting feel.
These lights cast shadows that added depth and dimension to objects within the town, enhancing the overall realism.
Lighting - Disabled
This is how the town looked before adding the lighting.
Cameras
In the project, I was tasked to implement multiple camera angles that could be easily switched with a simple click of a button in order to offer unique viewpoints and enhance the overall town showcase experience.
Audio
To enhance the overall ambiance, I added a background music track that provided a melodic backdrop to the scene. I also implemented a slider control mechanism that allowed users to adjust the volume of the background music according to their preference.
​
Furthermore, I introduced a soothing wave sound effect to create a serene coastal atmosphere. As well as a wind sound effect that added depth to the audio landscape and contributed to the overall ambiance.